Pa'Aerth

More of London

59 degrees, cloudy

September 4 – 5, 1207 SA
The adventurers continue to learn more about London and the lay of the land.

Captain Markard of the Red Shield Company keeps the party employed with some mundane guard duty during the day. Nothing as exciting as the first assignment in the sewers but the 3SP per day help to offset living costs.

Members of the group pursue some of their personal goals by day and night. The narrow streets of London, near the Thames become more familiar.

London street at night

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Learning London
Into The Sewers

September 2, 1207

The adventurers have selected London as their initial base of operations. The city of London is the largest in the British Empire and the central church of The Maker. In the seedy Seatide Boarding House, between Lower Thames Street and East Cheap Street, the adventure continues…

Connor awakens and wonders, " Who were the dead elderly people, that washed ashore with us in Green Rock ? "

The adventures travel through the misty cobbled streets of the Lower Thames to seek employment with the Red Shield Company. The entry room of the guild house initially looks more like an ale house than a mercenary guild. As the patrons eye the party the group realizes that each of the men has the look of a seasoned veteran. It is here that they meet Captain Markard of the Red Shield Company. Markard is very tall human with reddish skin and thin red hair and a long flowing beard. He twirls his mustache whenever he ponders a question.

To assess the group’s merits Captain Markard takes the group into the basement level sparring room. It is here that they have one on one sparring with Tyden. Tyden is very short, with dark skin and thinning strawberry blonde hair. Tyden pushes each of the adventurers to their limits Inali and Connor last the longest in this test of swords. With a nod of approval and a smile Tyden tells Captain Markard, “They at least know which end is the pointed one, so we could put them to work.”

Recuba makes his plea for work that would keep the group together on a mission. After a few moments consideration, Captain Makard says that he has an assignment well suited for a team. The Streets and Sewer Guild has an ongoing contract that requires a section of the sewers to be explored and cleared of any threats to the workers. The pay is 3sp per day with a 1sp per week fee for use of the Red Shield Company Guild Hall.

Recuba grills some street urchins about life in London…

Visit Church of the Maker and witness a service.

Befriend the muffin lady and purchase her remaining wares.

Avari, Recuba and Castiel head off to explore the unsavoury parts of the Lower Thames ward. It is here that they are followed by ruffians, duck into a shop to buy a map and hastily make there way back home.

Avari and Castiel hang out at the Green Monastery ale house to hopefully learn more about the illicit activities in the city. The night produces not significant results but they feel that the Green Monastery is the right place to pursue this information.

September 3, 1207

As the adventurers enter The Red Shield Guild House they experience an odd moment with flash backs, many are dazed and several old memories return. Within the entry room their attention is drawn to a huge albino in heavy armor. Within moments they realize that this is Kizzar!!

Corda the equipment maiden and healer provides the team with red shields and sashes to identify them as working for The Red Shield Company. Corda is extremely tall and obese with dark skin and braided white hair.

Once they leave the The Red Shield Guild House, the party spends some time catching up. They learn that Kizzar washed ashore in a river and was saved by a kind farm family and nursed back to health. From this farm he headed to London, the closest major city. The party shares with Kizzar the story of their awakening

Into the darkend sewers of London the party follows a map provided by Captain Makard. The goal is to traverese the indicated sections. A constant stream of foul water and rotting debri flows through the ancient sewers.

Castiel falls into a sewer pit as he tries to leap across the pit. Avari causes Castiel to fall like a feather with a song and Castiel nimbly falls into the thigh deep sewage.

Shortly after they are assaulted by a swarm of hundreds of rats which they manage to drive off. As they continue through the sewers the party comes across an old and gruesome hag making a meal of some rubbage. After a brief battle and a short pursuit they kill the hag. On searching her lair the group gains some wealth and extra weapons.

London sewer

There is some debate about the merits or attacking people/creatures before knowing the person/creature’s intentions…

Emerald Glade bath house to clean up from the sewers.

Corda warns Avari to keep a close eye on his wounds from the rat swarm…

Connor MacLaurin visits the nearby Glyn, Halifax & Company and Mount’s Bay Bank to explore the fees for storing money and goods. He learns that there is a 2% fee to store money and a sliding scale for storing goods.

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Connor wakes
First day of something different

Coming soon.. drafting it now.

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Awakening
Chosing a Path

August 8, 1207

Location: Green Rock, England – Penzance, London

Each of the party members awakes on a frigid shore, in the dark of a moonless night. The sky is filled with dozens of red streaks of light, that make their way through the night and disappear on the horizon. They can’t gauge which is in more pain: body, mind or soul. A jumbled myriad of thoughts, images, smells and sensations assault your senses as they succumb to darkness.

August 11, 1207

Recuba is the first of the group to awake. It is a still dark night, with the sounds of lapping waves and the scent of the ocean in the air. No longer on the rock shore but instead in an open shelter with half a dozen sleeping forms on cots nearby. Recuba recognizes the faces, after a few double takes, as Avari, Castiel,Connor MacLaurin ,Inali, Soren and Taching. Recuba gently awakens them all with a shake and a whisper of “Relax, it’s me…”

No weapons, no armor, no gear, only under garments to help them retain their modesty. Slowly each is more disturbed by the minimal grasp of powers that were once their own and by the young unscarded bodies and faces on their companions. They had not seen each other in months, since the debacle in Constantinople. Even thought the faces and mannerisms are familier they are younger versions of the Faithful 88 that accepted the quest from the Lords of the Moskov Federation.

Looking around they see the young faces and bodies. Six poles and a thatched roof make up the shelter. In the corner is a stool with folded clothes and a pitcher of water. To the east is a cliff that has beach and ocean beyond. A simple two story round farm house, a few cows, chickens, and goats are nearby.

A hurried whispered debat ensues about the best course of action. “Sneak in an assault?”, “Knock at the door?” or “Escape into the night?” Investigation is the route that is selected. Peering into one of the open windows the group sees an open living area, with a central fire pit, ladder leading to the upstairs loft, three sleeping forms and a pair of large english sheep dogs. Wary of the dogs, the group decides to knock upon the door to awaken the occupents and hopefully learn about what has transpired.

Knocking on the door raises the alarm with barks and snarls of dogs on the other side and a starled scream of a child "M O T H E E E E R ! ! ! ! " A few moments later a sharp cry of “stop that infernal yapping” quells the barking of the dogs.

An portly and elderly human woman opens the door with a boy and the two dogs just on her heels. “You are awake at last! Bless the Maker!” she exclaims and then explains that all is well and they should rest and she will bring breakfast when the sun rises in a couple of hours.

Mother Millicent, three grandsons (Frederick, Walter and Joss), daughter Alys and daughter in laws Muriel and Winifred bring a breakfast of porridge, mead and bread. Mother Millicent explains that the boys found one of the party washed ashore and then the found the rest near by. Mother Millicent was sad to report that the elderly members of their groupd didn’t survive the shipwreck.

After breakfast the boys bring out the equipment that was recovered with the party on the beach. Many sighs of relief to be armored and armed again but, frustration mounts as the party realizes that their weapons, gear and armor have become mundance objects. The few items that retained any arcane power were crippled remants of their former power.

They learn that this farm is just outside the town of Green Rock.

The boys are filled with questions about the pirates they believed to have destroyed the party’s ship. Castiel weaves a tale about pirates that seems to sate the boy’s appetites for a story of swashbuckling on the open seas. Mother Millicent takes her family away to let the group rest.

As the family goes about it’s daily routine the group decends the rocky slope to search the beach. Content Not Found: connor-macland scans the beach for magical auras and comes up empty. Other than a small campsite setup on a large rock, sees nothing out of the ordinary on the rocky shore.

Later that day Richard Borlase, a priest of the Maker, comes to check in on the health of the group. He blesses the Maker for the groups recovery and shares that the entire town has been praying for their recovery. The group presses Richard for answers but he has none to give. They learn that Penzance is the closest port city and decide to head to Penzance in hopes of finding a ship going to London.

Upon reaching Green Rock they learn that John Lander, captain of the Mary Connie, has a ship going from Penzance to London. John Lander can take all seven of the group to London for 200 gold pieces. Worried about using their Russian coins the Recuba tries to barter to passage but John has no need for additional hands. In an act of kindness John mentions tells Recuba that he and his friends can find a place for a meal and sleep with Robert Wylan.

Castiel and Avari mangae to come up with a few local coins. Castiel through slight of hand and Avari by thruming his lyre.

At Wylan’s the group asks about a money exchanger and are directed to Bolithos, Sons and Company. Mrs. Wylan says that they are a reputable money lender with ties to Mounts Bay Bank in London.

To get away from prying ears the group finds a bench to plan their next move.

Castiel, Inali and Taching got to money lender to test the waters with 10 gold pieces. Taching uses disguise self to change his appearance before reaching the Bolithos, Sons and Company. The visit to Bolithos, Sons and Company takes a turn for the worst when Castiel tries to search a desk while the proprieter is out of the room. Two guards brandishing swords burst in from the adjacent rooms and ushers the group out of the establishment.

The party regroups at the bench with 10 gold pieces less than they started. After a bit of deliberation they decide to try and exchange their coins again this time to get enough to pay for their passage. The 10% fee seemed marginal. Unfortunately, Bolithos, Sons and Company is closed for the night when they return.

In hindsight they realize that John Lander, the ship’s captain, is probably use to dealing with foreign currency and shouldn’t place too much suspicion on their coins. With a 10% markup so he can pay the money hungry money lenders the takes the group on board for a trip to London.

September 1, 1207

Almost 3 weeks later, the Mary Connie makes her way down the River Thames and reaches London. The group walks down the gang plank once it is lowered into the foggy crowded dock area. Street urchins, women of ill repute, hawkers, dock workers and groups of merchants make up the throng. A dirty boy begs Inali for a few coppers so he can get some food and then curses when she says the won’t give him a coin.

Castiel attempts to relieve a passerby of his coin purse but is caught by the short sword weilding man. With a scowl the man backs away and disapears into the crowd.

The group finds a tenement house, the Seatide Boarding House, to call home and plan their next move. 14 silver pieces a night gets them two rooms on the 4th floor of this 5 story building.

The party learns that the year is 1207. This is almost two hundred years earlier than they would have expected. The Faithful 88’s assault on Constantinople ended in 1492.

Short on money the group ponders how best to earn some coins. Scanning a notice board the group sees a dozen or so wanted posters, advertisements for taverns, but not job notices. A few inquiries later they learn that The Red Shield is a mercenary group that works in this part of London. The Red Shield provides resources to serve as guards and other security related duties.

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