Pa'Aerth

To Willow Wood
To Hide a Child

Sunday, October 1, 1207 SA

Arlyn awakes the characters in the early hours of the morning. At the request of Jessica, Arlyn has sought out the party to escort someone out of the city.

Alice and her son William are to take refuge in the town of Willow Wood to hide them from the church. The Church has been persistent in their requests to sequester the infant William at one of the The Church’s monasteries. The Church offered to compensate the family and see that William gained many skills that would prove important in life.

The Church became insistant and Alice’s father came to blows with the priests. Alice fled into the night and sought out Jessica for help.

Visit Jacob’s Imporium of Wondrous Goods to get some salve to protect against the bugs in the swamp. As they enter the shop everyone is struck by a flood of old memories, sights, sounds, tastes and feelings. Meet with Railty, Peter and Maurice who agree to accompany the group on the mission. Purchase some Lemon Grass Oil to fight off the insects.

Arlyn, sneaks the party through the city, into a warehouse and into the sewers. From the sewers through a locked grate the group exits south of the city. This begins the four day trek to Willow Wood.

Travel down the king’s highway is slow with Alice and William. Just beyond the walls of the city, the land turns to wet lands and then to marshes.

Monday, October 2, 1207 SA

Just past mid day the group rests at a way station. The way station provides some shelter from the wind, a dry spot to rest, fresh water and a fire pit.

Castiel is startled during watch by a cry for help and a dim light off in the distance. After waking the rest of the party, Castiel is chastized for worring about swamp gas. With grumbles, everyone beds down again and drifts off to sleep.

Castiel once again sees hears the cry for help and the dim light. When the party awakes, the light still glows in the distance. Peter wades out into the quagmire with a rope tied about his waist to investigate. The light flashes and transforms into a horrific face. A fight againdt the Wil O’Wisp goes quickly and the group dispactes the swamp horror.

Tuesday, October 3, 1207 SA
Meet a pair of travelling priests of the Maker. Worried that the priests may be trouble, the group quickly head on their way by cutting the conversation short.

Wednesday, October 4, 1207 SA

Reach Willow Wood, a small farming and lumber community. As the group walks through the central street of the town they meet one of Alice’s old friends. Then to the woods on the outskirts of town to meet Tamarien.

Tamerien’s face darkens when Avari gives him the token provided by Jessica. Tamerien shares that this token is an omen of dark tidings.

The group decides to leave and march on into the night in hopes of getting ahead of any rumors about Alice’s return.

While on watch Castiel and Inali spot a pair of shadowy forms lurking near camp. As they wake the rest of the group, the forms begin to skulk off into the night. Kizzar O’Siren quickly pursues and a running battle ensues. The first stalker is quickly knocked unconcious, Inali calls upon the spirits of the Wind to stabilize him for questioning while Avari ties him up.

After almost a minute of hot pursuit and fighting Kizzar strikes a blow which drops their quarry. Castiel, Railty and Maurice approach the fallen body to discover more… a hail of arrows fall upon the characters.

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Avari's Wounds Fester
How to Save a Friend

Saturday, September 6, 1207 SA

Avari awakes with a severly high fever, is dizzy and weak… Corda of Red Shield Company suggests that an Apothecary, The Church of the Maker or a healer are the best options to help find some relief from his fever. Corda says that the fever is beyond her means to help.

Nestled between a Forum and an Armory you will find Jacob’s Imporium of Wondrous Goods. A bright canopy overhangs the entry way and a brightly painted mechanical sign. The sign has several brightly colored orbs that circle a central sphere. The orbs shift colors as you watch. Jacob Kay (human, with long ebony hair, 6’ tall, slim build, leather apron, silk white shirt with ruffled sleeves, high leather boots, and leather pants) is the purveyor of Jacob’s Imporium of Wondrous goods. Is easily moved to tears and picks his teeth nervously. Jacob’s price is out of the adventurer’s price range.

St. Benedict’s Alm House and Hospital of London is a place of healing and refuge is located south east of the Cathedral of The Maker in the South Central area of London. The Alm House & Hospital is on the corner of King William and Grace Church Street. The Alm House houses hundreds of Londons poor and the hospital treats the devout worshippers of the Maker. Also has a Priory of 40 monks. The Alm House serves dinner just after evening service.

The monks wear a black tunic, tied around the waist with a cloth white cloth. Over the tunic is a scapula. A scapula is a garment consisting of a long wide piece of black woollen cloth worn over the shoulders with an opening for the head; A cowl is attached to the scapula (the cowl is the hood worn especially by a monk ). The front of the scapula is secured with a small piece of rectangular cloth that snapped the sides together. The monks provide Avari with a set of prayers to say each night that they say will help to heal his body.

The healer is located at the Lady’s Mantle Flower Shop. Jessica that helps many of the poor and destitute in South Thames. She and her husband Arlyn, a half elf, have a floral and herb shop. The shop has a makeshift infirmary in the basement and Jessica and Arlyn make their home in the shop’s two upper floors. Patrons for the infirmary utilize the back entrance of the shop. Karl, Jessica’s elderly father works in the shop and is very protective of Jessica and harkens back to the “old days” when a man could worship the old ones in peace. There is a multitier, rooftop garden where she cultivates flowers extends over the alley behind the shop.

Jessica listens to Recuba’s tale and plea for help. Recuba expresses his disdane for the church and their monotheistic ways. Jessica offers to lend some temporary assistance and will perform a healing ritual if the party travels with her husband to secure the necessary components. The group is to return on the next night to undergo the ritual. And awair Arlyn’s return in about three days.

Kizzar O’Siren, Connor MacLaurin and Inalitravel across the River Thames in the southern part of London, to find Myra’s Healing Emporium. It is said that within this building that looks as if it was transported from the streets of Rome one my be healed by magical baths. A beautiful golden skinned couple tries to entice the party to come into the baths to experience the healing wonders. The man offers to have Elyssia, the woman, accompany the adventurers to their hotel to retrieve their sick friend. They decline the offer.

Nightmares of the hag!

Sunday, September 7, 1207 SA

Red Shield Company assignment of crowd control for the morning service at the Cathedral of The Maker. Castiel spreads word in the crowd that the food the church is providing is poisoned. Castiel manages to convice a few people to leave but as he is working the crowd a heavily armed member of the church strides directly toward him. As the crowd parts for the church official, Castiel manages to disappear in the crowd and avoids the encounter.

That night the group visits Jessica to participate in the ritual. Jessica performs a ritual of Binding Sacrifice to temporarily heal Avari. This ritual links the adventures, weakens some and strengthens Avari. She warns that the binding will only last until the full moon fades at the end of the month.

Monday, September 8, 1207 SA

Await Arlyn’s return….

Look for the sewer cleaners, meet a bureaucrat that says it will take a day or so to determine who was working a specific part of the sewers.

Tuesday, September 9, 1207 SA

Meet Arylyn

Wednesday, September 10, 1207 SA

Depart with Arylyn to find items for the healing ritual

September 11 – 12, 1207 SA

Travel…

September 13, 1207 SA

More nightmares of the hag

September 14 – 18, 1207 SA

Seach for items for the healing ritual… find the items.

September 19 – 27, 1207 SA

Trip back to London

Saturday, September 28, 1207 SA

Healing Ritual by Jessica

Look for the sewer cleaners, discover from The Red Shield Company that a creature matching the hag’s description was seen in another part of the sewere. After securing a map the group heads to the sewers to find the hag.

Defeat the hag while she was dancing around a fire, discover totems for each of the party members. The totems have hair and torn pieces of fabric, cloth and leather that most likely came from the adventurer’s possesions.

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More of London

59 degrees, cloudy

September 4 – 5, 1207 SA
The adventurers continue to learn more about London and the lay of the land.

Captain Markard of the Red Shield Company keeps the party employed with some mundane guard duty during the day. Nothing as exciting as the first assignment in the sewers but the 3SP per day help to offset living costs.

Members of the group pursue some of their personal goals by day and night. The narrow streets of London, near the Thames become more familiar.

London street at night

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Learning London
Into The Sewers

September 2, 1207

The adventurers have selected London as their initial base of operations. The city of London is the largest in the British Empire and the central church of The Maker. In the seedy Seatide Boarding House, between Lower Thames Street and East Cheap Street, the adventure continues…

Connor awakens and wonders, " Who were the dead elderly people, that washed ashore with us in Green Rock ? "

The adventures travel through the misty cobbled streets of the Lower Thames to seek employment with the Red Shield Company. The entry room of the guild house initially looks more like an ale house than a mercenary guild. As the patrons eye the party the group realizes that each of the men has the look of a seasoned veteran. It is here that they meet Captain Markard of the Red Shield Company. Markard is very tall human with reddish skin and thin red hair and a long flowing beard. He twirls his mustache whenever he ponders a question.

To assess the group’s merits Captain Markard takes the group into the basement level sparring room. It is here that they have one on one sparring with Tyden. Tyden is very short, with dark skin and thinning strawberry blonde hair. Tyden pushes each of the adventurers to their limits Inali and Connor last the longest in this test of swords. With a nod of approval and a smile Tyden tells Captain Markard, “They at least know which end is the pointed one, so we could put them to work.”

Recuba makes his plea for work that would keep the group together on a mission. After a few moments consideration, Captain Makard says that he has an assignment well suited for a team. The Streets and Sewer Guild has an ongoing contract that requires a section of the sewers to be explored and cleared of any threats to the workers. The pay is 3sp per day with a 1sp per week fee for use of the Red Shield Company Guild Hall.

Recuba grills some street urchins about life in London…

Visit Church of the Maker and witness a service.

Befriend the muffin lady and purchase her remaining wares.

Avari, Recuba and Castiel head off to explore the unsavoury parts of the Lower Thames ward. It is here that they are followed by ruffians, duck into a shop to buy a map and hastily make there way back home.

Avari and Castiel hang out at the Green Monastery ale house to hopefully learn more about the illicit activities in the city. The night produces not significant results but they feel that the Green Monastery is the right place to pursue this information.

September 3, 1207

As the adventurers enter The Red Shield Guild House they experience an odd moment with flash backs, many are dazed and several old memories return. Within the entry room their attention is drawn to a huge albino in heavy armor. Within moments they realize that this is Kizzar!!

Corda the equipment maiden and healer provides the team with red shields and sashes to identify them as working for The Red Shield Company. Corda is extremely tall and obese with dark skin and braided white hair.

Once they leave the The Red Shield Guild House, the party spends some time catching up. They learn that Kizzar washed ashore in a river and was saved by a kind farm family and nursed back to health. From this farm he headed to London, the closest major city. The party shares with Kizzar the story of their awakening

Into the darkend sewers of London the party follows a map provided by Captain Makard. The goal is to traverese the indicated sections. A constant stream of foul water and rotting debri flows through the ancient sewers.

Castiel falls into a sewer pit as he tries to leap across the pit. Avari causes Castiel to fall like a feather with a song and Castiel nimbly falls into the thigh deep sewage.

Shortly after they are assaulted by a swarm of hundreds of rats which they manage to drive off. As they continue through the sewers the party comes across an old and gruesome hag making a meal of some rubbage. After a brief battle and a short pursuit they kill the hag. On searching her lair the group gains some wealth and extra weapons.

London sewer

There is some debate about the merits or attacking people/creatures before knowing the person/creature’s intentions…

Emerald Glade bath house to clean up from the sewers.

Corda warns Avari to keep a close eye on his wounds from the rat swarm…

Connor MacLaurin visits the nearby Glyn, Halifax & Company and Mount’s Bay Bank to explore the fees for storing money and goods. He learns that there is a 2% fee to store money and a sliding scale for storing goods.

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Connor wakes
First day of something different

Coming soon.. drafting it now.

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Awakening
Chosing a Path

August 8, 1207

Location: Green Rock, England – Penzance, London

Each of the party members awakes on a frigid shore, in the dark of a moonless night. The sky is filled with dozens of red streaks of light, that make their way through the night and disappear on the horizon. They can’t gauge which is in more pain: body, mind or soul. A jumbled myriad of thoughts, images, smells and sensations assault your senses as they succumb to darkness.

August 11, 1207

Recuba is the first of the group to awake. It is a still dark night, with the sounds of lapping waves and the scent of the ocean in the air. No longer on the rock shore but instead in an open shelter with half a dozen sleeping forms on cots nearby. Recuba recognizes the faces, after a few double takes, as Avari, Castiel,Connor MacLaurin ,Inali, Soren and Taching. Recuba gently awakens them all with a shake and a whisper of “Relax, it’s me…”

No weapons, no armor, no gear, only under garments to help them retain their modesty. Slowly each is more disturbed by the minimal grasp of powers that were once their own and by the young unscarded bodies and faces on their companions. They had not seen each other in months, since the debacle in Constantinople. Even thought the faces and mannerisms are familier they are younger versions of the Faithful 88 that accepted the quest from the Lords of the Moskov Federation.

Looking around they see the young faces and bodies. Six poles and a thatched roof make up the shelter. In the corner is a stool with folded clothes and a pitcher of water. To the east is a cliff that has beach and ocean beyond. A simple two story round farm house, a few cows, chickens, and goats are nearby.

A hurried whispered debat ensues about the best course of action. “Sneak in an assault?”, “Knock at the door?” or “Escape into the night?” Investigation is the route that is selected. Peering into one of the open windows the group sees an open living area, with a central fire pit, ladder leading to the upstairs loft, three sleeping forms and a pair of large english sheep dogs. Wary of the dogs, the group decides to knock upon the door to awaken the occupents and hopefully learn about what has transpired.

Knocking on the door raises the alarm with barks and snarls of dogs on the other side and a starled scream of a child "M O T H E E E E R ! ! ! ! " A few moments later a sharp cry of “stop that infernal yapping” quells the barking of the dogs.

An portly and elderly human woman opens the door with a boy and the two dogs just on her heels. “You are awake at last! Bless the Maker!” she exclaims and then explains that all is well and they should rest and she will bring breakfast when the sun rises in a couple of hours.

Mother Millicent, three grandsons (Frederick, Walter and Joss), daughter Alys and daughter in laws Muriel and Winifred bring a breakfast of porridge, mead and bread. Mother Millicent explains that the boys found one of the party washed ashore and then the found the rest near by. Mother Millicent was sad to report that the elderly members of their groupd didn’t survive the shipwreck.

After breakfast the boys bring out the equipment that was recovered with the party on the beach. Many sighs of relief to be armored and armed again but, frustration mounts as the party realizes that their weapons, gear and armor have become mundance objects. The few items that retained any arcane power were crippled remants of their former power.

They learn that this farm is just outside the town of Green Rock.

The boys are filled with questions about the pirates they believed to have destroyed the party’s ship. Castiel weaves a tale about pirates that seems to sate the boy’s appetites for a story of swashbuckling on the open seas. Mother Millicent takes her family away to let the group rest.

As the family goes about it’s daily routine the group decends the rocky slope to search the beach. Content Not Found: connor-macland scans the beach for magical auras and comes up empty. Other than a small campsite setup on a large rock, sees nothing out of the ordinary on the rocky shore.

Later that day Richard Borlase, a priest of the Maker, comes to check in on the health of the group. He blesses the Maker for the groups recovery and shares that the entire town has been praying for their recovery. The group presses Richard for answers but he has none to give. They learn that Penzance is the closest port city and decide to head to Penzance in hopes of finding a ship going to London.

Upon reaching Green Rock they learn that John Lander, captain of the Mary Connie, has a ship going from Penzance to London. John Lander can take all seven of the group to London for 200 gold pieces. Worried about using their Russian coins the Recuba tries to barter to passage but John has no need for additional hands. In an act of kindness John mentions tells Recuba that he and his friends can find a place for a meal and sleep with Robert Wylan.

Castiel and Avari mangae to come up with a few local coins. Castiel through slight of hand and Avari by thruming his lyre.

At Wylan’s the group asks about a money exchanger and are directed to Bolithos, Sons and Company. Mrs. Wylan says that they are a reputable money lender with ties to Mounts Bay Bank in London.

To get away from prying ears the group finds a bench to plan their next move.

Castiel, Inali and Taching got to money lender to test the waters with 10 gold pieces. Taching uses disguise self to change his appearance before reaching the Bolithos, Sons and Company. The visit to Bolithos, Sons and Company takes a turn for the worst when Castiel tries to search a desk while the proprieter is out of the room. Two guards brandishing swords burst in from the adjacent rooms and ushers the group out of the establishment.

The party regroups at the bench with 10 gold pieces less than they started. After a bit of deliberation they decide to try and exchange their coins again this time to get enough to pay for their passage. The 10% fee seemed marginal. Unfortunately, Bolithos, Sons and Company is closed for the night when they return.

In hindsight they realize that John Lander, the ship’s captain, is probably use to dealing with foreign currency and shouldn’t place too much suspicion on their coins. With a 10% markup so he can pay the money hungry money lenders the takes the group on board for a trip to London.

September 1, 1207

Almost 3 weeks later, the Mary Connie makes her way down the River Thames and reaches London. The group walks down the gang plank once it is lowered into the foggy crowded dock area. Street urchins, women of ill repute, hawkers, dock workers and groups of merchants make up the throng. A dirty boy begs Inali for a few coppers so he can get some food and then curses when she says the won’t give him a coin.

Castiel attempts to relieve a passerby of his coin purse but is caught by the short sword weilding man. With a scowl the man backs away and disapears into the crowd.

The group finds a tenement house, the Seatide Boarding House, to call home and plan their next move. 14 silver pieces a night gets them two rooms on the 4th floor of this 5 story building.

The party learns that the year is 1207. This is almost two hundred years earlier than they would have expected. The Faithful 88’s assault on Constantinople ended in 1492.

Short on money the group ponders how best to earn some coins. Scanning a notice board the group sees a dozen or so wanted posters, advertisements for taverns, but not job notices. A few inquiries later they learn that The Red Shield is a mercenary group that works in this part of London. The Red Shield provides resources to serve as guards and other security related duties.

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